These are the games that go inside an Ask Me Out invitation. Tap any one to see how it plays in three beats, what you win, and — for the risk games — the ladder of rewards that keeps getting better. Then play it for real. Nothing to fill in, no sign-up.
Crush climbs: a line rises, the reward on offer rises with it, and there is one button — stop. Stop and you keep the rung you reached; wait too long and it drops and you owe the forfeit. Chicken Road is the same nerve in discrete hops: every hop is worth more than the last, and you decide each time whether to take it or go again. Both ladders are yours to write — a square of chocolate at the bottom, the whole weekend at the top.
A penalty kick where you pick your corner and the keeper dives. A tap-to-accelerate F1 race. A wheel that picks dinner with no take-backs, and a second one for pudding. Three movie posters and one choice, locked in. None of them take longer than a minute.
Polaroids you flip one at a time until the whole night is uncovered. A date plan laid out as a timeline of stops. And a secret card locked behind a password only the person you invited knows — nobody else can open it, even holding the link.
Pick the games you want, write your own rewards, and they become part of an invite you send as one link. The person you invited plays through them, then RSVPs at the end and gets a ticket. Free to make, no account, no watermark.
Yes — every game on this page plays in full, with no account and no sign-up. Building an invitation with them in it is free too.
No. There is no money, no balance and nothing to buy — the rewards are things like breakfast in bed and picking the playlist, written by whoever sends the invite. It is a nerve game between two people.
Yes. The builder lets you switch each section on or off and reorder them, and for the risk games you write your own reward ladder, rung by rung.
There is no app. You send one link; they open it in whatever browser they already have and play there.